Silicon Studio -- Entertainment Authoring Conference,
November 1994, Los Angeles

The following sets of showcase slides have been gathered together from
talks given at the Entertainment Authoring Conference, held in Los
Angeles, November 8-10, 1994. The topic lines at the top of each slide
are included below to provide some sense of what was covered. Some
slides have more textual contents than others. A number in parenthesis
following a given topic line indicates the number of slides devoted to
that subject. Compressed file sizes-in-bytes are included
in parenthesis to right of the link.
________________________________________________________________________
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- Artists and Engineers, The New Creative Team
- Rod Swanson, Electronic Arts
- Technology Becomes Art Forms
- Film
- Television
- Print/Graphics Design
- Interactive Entertainment
- Recommended Reading
- Things that hinder the Art Form
- Techno Lust
- Techno Stress (2)
- Techno Babel
- Divergent Creative Forces (6)
- WYDKYDK (4)
- Summary
- Artists and Engineers, The `New' Creative Team
- Neil Fink, Principle, FIRST
- Interactive Entertainment - Video Games, A Brief History (6)
- perspective of "Yesterday,
- Today,
- Help Wanted: Software Manager, Designer and Producer, Media Specialist
- Tomorrow"
- CASEVision/WorkShop, Silicon Graphics' Developer Environment
- David Henke, Kim Rachmeler, SGI
Tools for the Development Process covering:
- Static Analyzer (2)
- The C++ Browser
- Debugger (5)
- New Feature: Fix and Continue
- Build Analyzer (2)
- Performance Analyzer (4)
- Tester (2)
- CASEVision/ClearCase
- Future Directions
- Interface Builder
- X/Motif Debugging
- Color Management
- Todd Newman, SGI, Visual Magic
- Preserving Color Fidelity
- Statement of the Problem
- Additive Color: TV, monitors
- Subtractive Color: paper, film
- The Technical Slide
- How to Make Red, White, Black, 50% Gray,
- Challenges of Color Management
- What's the Solution?
- What's SGI's Solution? (2)
- So Do I Really Need Color Management?
- Are There Any Good Shortcuts?
- How Much Would It Cost?
- Summary
- Developing and Deploying for Kiosk Opportunities
- Joshua D. Kaplan, President & CEO, intouch group, inc.
- intouch group, inc., Interactive Place-Based Media
- Integrated Business Strategy
- Information Delivery Platform The istation
- [Kiosk] Market Potential / Growth, istation Potential
- Interactive Applications
- Virtual User Interface
- Future Opportunities
- Music istation
- Consumer Buying CD Trends
- Interactive Product Advertising Can Reverse Trends
- Demand For Targeted Marketing
- Music Database Development
- istation Overview, Installations, Fill Out iForm, Obtain iCard
- intouch Membership Base
- Dual iCard Prgoram
- Music Sampling Expected Service
- Projected Impressions/Month
- Market Research Services
- intouch Album Preview by Genre, Nationwide, Month of August 1994
- Demographic breakdown of iCard holders
- Advertising Opportunities
- Point-of-Preview Couponing
- Direct Mail
- Core Technologies
- Considerations for developers of applications for Interactive Television
- Rob Myers, Silicon Graphics
- PART 1 -- 10 slides
- compressed showcase (1,464,319) format
- Radical challenges for new applications
- Real Estate and Advertizing
- Distributed Navigation
- Design issues for hypermedia
- Distributed Application Model (4)
- PART 2 -- 14 slides
- compressed showcase (1,431,001) format
- Cover (2)
- Restarting applications
- Preferences
- Help System
- Purchase Confirmation
- Favorites
- Alerts
- Immersive Spatial
- Spatial Directory
- Push Button Interface
- New Suite of Design Considerations
- Interactive Television: the medium
- Design Philosophies
- PART 3 -- 12 slides
- compressed showcase (1,882,831) format
- Designing for Interactive TV
- Design Roles
- It's TV
- You watch it
- If you don't like it, just change the channel
- The remote control IS the interface (3)
- One metaphor per channel
- Wide audience diversity; 3 viewing styles
- Dead simple interaction
- TV screens as control surfaces
- Response perception budgets
- PART 4 -- 10 slides
- compressed showcase (1,679,966) format
- Applications Portfolio
- What's in a Venue
- Role of the Venue provider
- A Venue is not a store
- Navigator
- Video Theatre
- Shopping
- Games
- Information Services
- Program Guide
- More Venues
- Digital Compositing for Film and Television
- Jason Danielson, Broadcast/Film/Video Mkt Mngr, Silicon Studio, Inc.
- Peter Moyer, Vice President Post Production, The Post Group
- Paul Bolger, Digital Optical Supervisor, The Post Group
- Special Effects Projects
- Software at The Post Group
- Digital Flow Chart (of the process) (3)
- Entertainment Licensing
- Delphi
- What Makes New Media Different?
- Copyright & License
- Rights of the Creator
- Rights of the Subject
- Rights of the Publisher
- Licenses
- Alternatives for Rights Holders
- Developer's Considerations
- Clearances
- Ten Commandments for Developing And Distributing Products (10)
- New Visions: New Business Paradigms
- New Paradigms: New Forms
- Digital DNA
- The Black Hole
- Create New Patterns
- New Metaphor
- Interactive TV Deployment
- Krishna Kolluri, Interactive Digital Solutions
- Putting It All Together
- Deciding the Most Critical Component
- Start with the Applications
- Your Business Decision Regarding Applications & Content
- The Solution Process
- Attracting Developers, Developer Concerns
- The IDS Solution: Integration and Software
- IDS Services: Software Integration
- Interactive TV Architecture, IDS Products
- Interactive Digital Network Software
- Object Management (5)
- System Services (2)
- Server System Services (5)
- Set-top System Services (2)
- Presentation Services (2)
- Look and Feel (2)
- IDS Summary
- Advertisiing in the Interactive Age
- Randy Sprout, Product Development Director, Horizon Entertainment
- Horizon Entertainment: Producer of hi-tech, VR promotions
- VR is another marketing tool
- Cutty Sark VR Tour Facts (4)
- What is VR good for? (5)
- What about the problems with VR? (2)
- Summary of main points (5)
- Advertisiing in the Interactive Age
- David Carlick, Sr. VP & GM, Poppe Tyson
- Point and Click Hucksterism
- The Advent of Interactive Media
- Impact On Advertising
- Increases Demand of Information
- Lower Cost of Delivery
- Changes the Equation from Intrusive to Selective
- Enables Self Service, Dramatically Lowering Cost of Complex Sales
- Enables Better Closed Loop Marketing
- How Our Company Plans to Master the Media
- Projects We Are Working On
- Projects We Are Planning/Negotiating
- Open Media Framework Interchange
- Greg Clukey, OMF Program Director
- What is OMF Interchange?
- Benefits to End User
- OMF Milestones
- What Makes OMF Unique?
- Components of an OMF File
- Cross Platform Compatibility
- Examples of OMF Use
- Video and Audio Editing
- Animation and Editing
- OMF Video - Real Life Example, Special Effects, Animations, Paint
- OMF Media Highway
- The Post Production House
- The Graphics Artist / Independent
- OMF Program Success
- OMF Champions
- Expanding OMF Interchange: OMF 2.0
- Summary
- Object Oriented Applications Development / How To Successfully Program Using C++
- Andrew Palay, SGI
- Promise vs. Truth (3)
- Object Oriented Development (9)
- Typical Transition to C++ Programmer (3)
- What Really Needs to be Done (4)
- Understanding C++
- Keep it as Simple as Possible (3)
- A C++ Hit List (9)
- Eliminating Unnecessary Recompilations (5)
- Delta/C++(tm) and SmartBuild(tm) (3)
- Fix and Continue
- High Level C++ Libraries (3)
- What You Really Need to Successfully Program in C++ (4)
- Object Oriented Applications Development / ViewKit
- ViewKit, Doug Young, SGI,
- ViewKit, A C++ Library for UI Development
- What is ViewKit?
- ViewKit Goals
- Who Uses ViewKit?
- A "Hello World" Motif Program
- A REAL (Simple) Motif Program
- What You Get For all that Code:
- Same Program in ViewKit
- Free Features of ViewKit
- Application Frameworks
- Basic ViewKit Classes
- Component Classes
- Preference Classes
- Tooltalk Support
- Components
- Using Components in Applications
- Example Components
- Using ViewKit and Inventor
- Developer Magic Interface Builder
- Create Applications Quickly
- Finishing the Application (2)
- Creating and Using Components
- C++ / ViewKit / Interface Builder
- Availability on Other Platforms
- On-Line Publishing: Building HotWired: Content & Community
- Jonathan Steuer, Information and Technology Architect, HotWired
- What's an "Online Publication"?
- Wired Goes Online Elsewhere
- Wired Goes Online At Home
- Birth of HotWired
- HotWired Design Philosophy
- HotWired Goals
- HotWired Buisness Model
- HotWired Stats
- "Interactive TV" is the Wrong Model!
- Rules for the Net
- On-Line Publishing: Poppe Tyson
- David Carlick, Sr. VP & GM, Poppe Tyson
- Publishing & the Internet: Where's the Money? How do I get my 15%?
- A Bit of Our Work
- Internet Medium: Exactly Like Print, Only Different
- The Fundamental Rules Apply
- Laws of Instant Gratification, Self Service, the Special Interest
- The Confusion of CPM
- Who uses the Internet?
- Egg comes out of the Chicken. Chick comes out of the Egg.
- How On-Line is Changing Our Structure
- Direct Response? Yuk
- We Are Staffing Differently
- We Engage Clients Differently
- We Don't Get 15%
- Pace of Evolution is Breathtaking
- OpenGL: The Graphics Standard
- Mason Woo, Silicon Graphics
- OpenGL: Technical Update
- OpenGL State Machine
- OpenGL: Extensions
- Vertex Array Extensions
- Texture Extentions
- Image Processing Extensions
- Miscellaneous Extensions
- Choose: OpenGL or a Toolkit
- Common Technical Notes
- OpenGL & Digital Media & Others
- Industry OpenGL News (2)
- Invading the PCs
- Long Term Strategy
- Open Inventor 3D Toolkit
- Rikk Carey, Gavin Bell, SGI
- 3D Programming for Humans!
- Today's Agenda:
- Intro
- Interactive 3D
- Lighting Overview
- 3 New Things
- Future and Q&A
- Part I: Interactive 3D, Inventor Experiences
- Results are what count!
- Indy's Out of Box Experience
- Open Inventor Games CD!
- Almost Live and InPerson
- Part II: (Caffeine-enriched), Overview of Open Inventor
- What is Open Inventor?
- Why did we build Inventor?
- A Brief History of Inventor
- Inventor Highlights
- Opening a window -- OpenGL
- Opening a window -- Inventor
- OpenGL Texture Code
- Inventor Texture code
- Architecture Overview
- Inventor UI Components
- Inventor 3D Data Interchange (finally, a 3D Metafile standard)
- Inventor Object Classes
- A Simple Inventor Program . . .
- Hello Cone example
- Inventor Performance
- The Power of Subclassing
- Metafile Syntax
- 2.0 Features (3)
- Showcase 3D gizmos!
- Part III: 3 New Things
- 1. Inventor Metafile SUBSET (1.0 Draft)
- Inventor Metafile SUBSET
- 2. SGI 3D Style Guide (pre-pre-draft)
- The Viewer (pre-pre-draft)
- The 3D Object Manipulator
- Arbitrary rotation
- Constrained Rotation (1-axis)
- Uniform Scale
- Constrained Rotation (1-axis)
- Translation in a plane . . .
- Alternate Translation
- 3. VRML: 3D on the Internet (7)
- WWW Info . . .
- Part IV: the Future and Q&A
- Open Inventor Licensing
- Current Inventor Projects
- Press Conference: Silicon Studio
- Mike Ramsey, President, Silicon Studio
- Entertainment Authoring Conference, Silicon Studio '94
- Silicon Graphics' Entertainment Strategy
- Simulation to Stimulation
- Demand for Digital Solutions
- Jurassic Park, More Than A Movie
- The Role of Silicon Studio (2)
- Tools for Storytelling Today
- The Keystone Initiative (2)
- The Role of Silicon Studio
- Silicon Studio Live (2)
- On-Line Services
- Training Studios
- DRUMs Network
- The Role of Silicon Studio
- FireWalker
- Entertainment Authoring - Tomorrow
- Tools for Storytelling Tomorrow
- FireWalker: The New Paradigm
- Summary
- Range of Opportunity
- Digital Media Synchronization
- Scott Porter, SGI
- What is Digital Media Synchronization?
- When is synchronization needed?
- Why is it a problem?
- How to code it on an SGI system
- Best Effort Approach
- What's Wrong?
- A Solution That Works - Time Correlated Media Sequencing
- Conceptual Model
- A Common Time Base: Universal System Time (UST)
- Media Sequence Count (MSC)
- (UST,MSC) ordered pairs
- Relationship of UST and MSC
- Media Sequence Rate
- Correlatting multiple streams, an example (2)
- Case Study: Cosmo Playback (2)
- step 1: load preroll (2)
- step 2: correlate streams (2)
- step 3: pad audio stream
- step 4: add "real" data
- keeping streams in sync (3)
- Case Study: Cosmo
- IRIX 5.3 Release
- Digital Media Libraries
- Digital Media Example Code
- IRIS Digtial Media Development Environment 5.3
- Virtual Reality Tools
- Norm Miller, MultiGen Inc.
- MultiGen Inc., Historical Perspective - Pre 1990, 1990 to Now
- Present/Future Perspective
- Statement of the Problem, CHALLENGE:
- Critical Features of a Real-Time Interactive Authoring Tool
- Major Announcement
- MultiGen Product Emphasis, Tools (2), OpenFlight(tm) Format
- MultiGen Customer Base, Products
- The Solution Group
- Video IO
- Kirk Law, SGI
- SGI Workstations
- Deskside CPU, Graphics (2), Video
- Onyx & Multi-Channel Option, Product Objective, Features (3),
System Configuration, Example
- Onyx & Sirius Video
- Sirius Video: Product Objective, Application Areas, Features (7),
System Configuration (2), Data Flow,
- Silicon Graphics' Success: Applications! (5)
- SGI in TV/Broadcast:
- Virtual Sets (4)
- Virtual Actors (2)
- Data Analysis (5)
- Video & Image Compression
- Henry Moreton, SGI
- Motivation
- What does compression do?
- Types of Compression
- Lossless - data
- Lossy - imagery and sound
- Mechanisms of Compression
- Redundancy Reduction - primarily lossy
- Areas of Application
- Classification of Methods
- Selective Update
- Motion Estimation
- Fractal Compression
- Transform Coding
- Subband Coding - Wavelets (2)
- Quantization & dithering
- Vector Quantization
- Standards
- Other Methods
- Description of Schemes
- JPEG
- H.261
- MPEG1
- MPEG2
- Wavelets
- Comparison
- Examples
- JPEG 4:1 (3)
- MPEG1 @ 3mbits
- Issues
- Product Offerings
- Conclusions
- Coast to Coast Creation: Assembling a Virtual Studio
- Eva Manolis, Visual Magic Division, Silicon Graphics, Inc.
- Robert Greenberg, CEO & President, R/GA Digital Studios, Inc.
- John Heiman, Business Development, Sprint Multimedia
- Visual Computing
- Collaborative Computing
- Sprint Multimedia (5)
- Drums: A Collaborative Network
- R/GA Collection - A Creative Foundation (2)
- Industry Dynamics, Shifting the Multimedia Value Chain
- R/GA's Strategic Roadmap, Drive Up & Down Multimedia Highway
- R/GA Media Group,
- "Transparent Studio" Expansion
- Creative Management Expansion
- R/GA Interactive Media Expansion
- Positioned with the Right Technology in an Evolving Market
- Interactive Advertising Expansion
- R/GA Interactive Advertising Organization and Operation Links
- Interactive Advertising Enabling Technology to Consumer Behavior
- R/GA Media Group
- R/GA Interactive Network Expansion
- Dynamic Structure - Integration
- R/GA's Ability to Capture Economic Value Requires a Dynamic Blend of Businesses
- Partial Diagram of Network
- (R/GA NY and R/GA LA)
- (R/GA NY)
- (R/GA LA)
OR, ...
Copyright © 1995, Silicon Graphics, Inc.